A test of a new edition of my rules. Simple scenario based on an incident in the Peleponnesian War but I counted the sides as Syracusan and Athenian.An Athenian squadron is beached in a bay thinking they are safe. A Syracusan squadron comes up hoping to surprise them.
The Athenians comprise three '2's, two '3's and a hemiolia. TheSyracusans have a pair of hemiolia accompanying one each of Dionysius' new '4's and '5's. All crews were rated as 'able' which equates to competent but nothing special. The 4 and 5 were relatively well manned with marines.
As the Syracusans approached the Athenians were dicing for when they could see them and get away off the shore. This was not so good to begin with but a trireme got off on the 2nd move.
As the Syracusans approached the Athenians were dicing for when they could see them and get away off the shore. This was not so good to begin with but a trireme got off on the 2nd move.
The Syracusans had a setback on turn 3 when their FATE card caused the captain of a hemiolia to remember a sudden pressing appointment and leave for home.
More Athenians pushed-off as the Syracusans sent their hemiolia off to the right to flank the enemy.
The leading Athenian 3 now took a gamble. Speeding-up he tried to turn away from the oncoming heavies. The gamble failed and the Syracusan 5 slammed into his starboard beam even as he accelerated to escape. The 3 was immediately holed badly and the 5 pulled off as it was not necessary to board the stricken Athenian.
The Syracusans had more luck when the hemiolia which dashed out to the flank managed to ram an Athenian 2 which was beached and still making ready for sea.
But that was it for the Syracusans now more Athenians were at sea. The 2s darted in and out at the larger ships and meanwhile the remaining Athenian 3 manouvered to ram. The holed 3 continued to sink, moving sluggishly.
The Syracusan 4 was hit twice abeam by Athenian 2s and started to take on water. Not knowing which way to turn for the best it ended-up doing nothing after having rammed and holed the wallowing Athenian 3.
The 5 had asome luck in outmanouvering one of the 2s. In one amusing episode a 2 swooped in to rake the oars off the 5's starboard side but the 2's crew failed to ship oars in time while the Syracusans did and the helmsman was forced to simply make a close pass of the 5. There were so many Syracusan marines and archers lining the rails of the 5 that by the time the 2 was passed its supposed prey the entire deck crew was dead. 
With half its oars shipped to avoid the raking attempt the Syracusan 5 was rammed amidships by the Athenian trireme at full speed. Even allowing for its greater size the 5 was severely damaged and settled in the water. The Athenian pulled-off and was at a safe distance before the massed troops on the Syracusan could do much damage.
Over near the beach the erstwhile flank attacker was rounded on by 2 Athenians and badly holed. The last Syracusan hemiolia drifte towards the rocks.....
The end result was one Syracusan hemiolia safe on the horizon (but the captain probably due for execution) while his 3 comrades sank watched by relatively unscathed Athenian squadron, their main casualty being a trireme. A holed 2 made it to shore where it beached and the crew started work on repairs.
Everything worked well. The Antikytheran Battle Computer worked and the FATE cards added colour and had some effect. I saw some need to simplify the deck crew rules for when larger numbers are present so that is something to work on.
More Athenians pushed-off as the Syracusans sent their hemiolia off to the right to flank the enemy.
The Syracusan 4 was hit twice abeam by Athenian 2s and started to take on water. Not knowing which way to turn for the best it ended-up doing nothing after having rammed and holed the wallowing Athenian 3.
Over near the beach the erstwhile flank attacker was rounded on by 2 Athenians and badly holed. The last Syracusan hemiolia drifte towards the rocks.....
Everything worked well. The Antikytheran Battle Computer worked and the FATE cards added colour and had some effect. I saw some need to simplify the deck crew rules for when larger numbers are present so that is something to work on.




In the case of the Napoleonic ship under canon fire the results were truly horrendous but if one considers the density of men on an oared galley if it were subject to a similar missile attack the carnage could be on the same scale. In the cross-section of a Napoleonic ship are timbers of great thickness and only a limited chance of coming into contact with flesh for any missile traversing the length of the ship. When one looks at a trireme, for example, the chance of hitting a body is much greater and the chance of hitting heavy timber is less.
The development of torsion artillery is a Greek invention and was accelerated greatly by Demetrius 'City-Taker'. He had palintonoi which could shoot 80kilo balls 200m. To send bolts or stone balls flying from such engines into a wooden warship with only rawhide screen for protection must have caused chaos. If the oars are manned by single men each hit will disable several oars withthe knock -on effect of the loose oar on those around it. If the oars are manned by several rowers the chaos could perhaps be less but still considerable.
Imagine you are on the deck crew of a trireme. There is not much cover because you are not meant to be in close contact with the enemy for long and marines were to prevent enemy coming aboard from the ship you just rammed. As your ship turns to ram a target which is 300 metres away the target trains a quick firing oxybeles on you. It takes a trireme 5-10 seconds to cover 30m. For up to two minutes bolts start flying the length of your deck every few seconds. You cannot reply. If you are an oarsman towards the prow you will be gritting your teeth as you start a ramming run because you expect a bolt or stone ball to crash into you any second. This kind of scenario changes the picture considerably from one where triremes circle and then dash in to sink their prey.
If the days of the ramming action were over was it a result of the effectiveness of deck-mounted artillery ? At least in part. Heavier ships that were anyway less susceptible to ram attacks could mount artillery and make any opponents without heavy protection suffer badly when in range. The safest areas to attack from would be from directly ahead or from astern where only a single machine or none could be brought to bear.