Saturday, 14 November 2009

ATMOSPHERICS


Why not watch some classic clips from Classical times as interpreted by Hollywood?

Great for getting in the mood for setting some paper ships on fire or sinking them in the bath (But not mine!)
Ben Hur has a fantastic battle between Romans and Illyrian pirates.
Anthony and Cleopatra has the battle of Actium. From 2'15'' in this clip.
Jason and the Argonauts has no sea battle but it's all about a ship anyway.....
Ben Hur 1925 Pt6&7(silent) epic seabattle. Watch for oar-raking, ramming and heads on swords.

More Rules

Oceanus Strategoi : Nice rules which could work well with 1/300. These have taken a lot of thought to get the game-turn sequence sorted out. This is crucial in getting an atmospheric and accurate game so I-Go-U-Go wont work. The solution here is designed to work with a multiplayer game and seems rational enough but the rules include detailed method for working out complex interactions. These rules are concise, though.

A nice aspect is the idea that a ram atack is uncertain in its success from the start and an aspect often missed is the observation of an attack by the victim before they can react.

I am less enamoured of using 'factors' for crew and many things are calculated using formulae - even though these are fine and seem realistic in themselves. These rules are wel worth a try, free, concise and cover most things one would want. There is little 'colour' in them, however.

Ramming Speed are short and sweet with less complexity than OS. They are for 15mm ships and could be said to be 'skirmish' level rules.
Most things are dealt with ina straight-forward manner but because of the 15mm scale deck fighting and shooting would require some changes for 1/300 to emphasise groups instead of individuals perhaps. The rules allow sailing in connection with a battle.

Complex moves would be a problem in 1/300 I think because each inch of 1-24 inches possible is ordered and moved individually.

Probably a fun set for 15mm or Zveda's 1/72 models.

Andy Watkins Trireme rules are great. Deceptively short and sweet. He does prefer a hex grid which gets him out of some movement problems neatly but this is a nice rule set.
The game turn sequence is dealt with very nicely - almost the same solution I have devised - but is unclear on resolving problems with ships moving at the same speed. Shooting and fighting is simple so the next turn can be reached before long. These would be my preferrred rules with my old navwar 1/1200 and Andy has nice pics of his own Langton models on his webpages. There is little complexity but most things are dealt with and fleet action could be done with some excitement generated. However, they are not, without some modification, what I would use with 1/300ships.

RULES

NAUTA, FIGHTING FLEETS and CORVUS are all rules which allow for using a large number of ships and are necessarily simple. If one wants to direct 50 or so ships on a tabletop this may be the way to go but I find them sterile.

1/1200 or 1/650 scale ships are small but the appreciable size of Hotz ships in 1/300 brings them to life. Once the individual oars and planks are visible I find it a shame if one does not seek to add some detail and realism to any rules used. At 1/300 the deck crew can be represented, sails set or struck and the ships look much more colourful these are ships, not just counters. DEATH ON THE SEAS by Tom Hinshelwood are billed as 'skirmish' rules but I think they are ideal for Hotz ships. They have crew characteristics and plenty of detail without getting petty. Ancient naval rules drown in detail. It was not a ponderous activity like Napoleonic naval warfare when floating castles drifted past each other blasting away. Galley warfare was positional, highly tactical and included explosive bursts of activity even if there was no gunpowder available.

A LIFE ON THE OCEAN WAVE

Figures for deck crew can be provided by 6mm metal figures. Everything required is currently available unless one is ludicrously fussy about invisible details.

However, I have a penchant for card/paper figures and the Hotz ships being card I think it is highly appropriate to use card/paper for my crews.

If you have not been there yet I urge you to visit Junior General where all sorts of wargaming stuff is available to print on paper. There are even sets of ancient ships and a scenario and rules for the battle of Salamis !

At Junior General I got appropriate figures and scaled them down to 6mm. I set a pale yellow background around them which makes them show up but is not intrusive. I then printed them on good quality paper so the ink did not run - photo paper is good. Then spray them with a sealant such as varnish and let them dry. Several thin coats is best so the ink does not run.
The small cards must now be made to stand up. Either fold them and let them stand as little tents or, much better, use superglue to stick them on small transparent acetate rectangles.

Dead cheap, same material as the ships and you can even edit the men to stand or have the colours you like. Machines and other stuff are available too.


All credit to JUNIOR GENERAL !

THALASSA! THALASSA!

To make a convincing sea just takes some acrylic based paint and an old sheet. The Mediterranean is a beautiful colour in the summer sailing season so don't settle for a dull gray or washed-out blue. Ultramarine or turquoise when diluted give great colours.

Using a king-sized double sheet and match-pots makes for a cheap large sea.

The sheet should be fine weave cotton, not synthetic or it wont absorb the paint.

Mix half a litre of acryclic based paint of a Mediterranean blue colour and the same of water in a bucket. The sheet should be light blue or white. Yellow may work ok as long as the shade is not to dark.

Dampen the sheet without making it soaking then either scrunch it up or use clamps or clothes pegs to hold parts if it in rough pleats - not all in the same direction. Stuff the sheet into the bucket and ram it down. Immediately lift it up and let the paint drain back into the bucket.

Do this again several times. The sheet will probably soak up all the paint.

Then squash the sheet up and down in the bucket to squish the paint well into the fabric.

Let the sheet drain as a mass roughly held up over somewhere it doesnt matter that blue drips spatter all over.

Next day the sheet looks a bit congealed and partially drying out.

Use a watering can or shower head to spray on it a little, turn a few times , spray a few times - not too hard or to long. This takes some paint off and gives shading. Hang the mess up again until it look like it is nearly dry.

Take off the pegs or clamps and spread the sheet to dry. You should have a sort of tie-dyed sea.

Repeat with thicker paint if the shade is not what you want. The sheet will feel starched but not rigid.

Iron the sheet and use elastic sheet straps to keep it taught over the board. Store it on a stick, rolled around or scrunch it up but neat folding makes a lousy-looking grid of creases on it.

Friday, 13 November 2009

MUSIC TO RAM BY

Al Stewart's last CD includes a song about a periplus of Africa by a Carthaginian (apparently) sailor in his trireme. Not many songs find a place for 'trireme' in their lyrics.....


Click on CD cover to hear at YOUTube